This mod is about strategy, resource management and map control. It has the following features: - Unique weapon system that forces you to adapt to your enemy tactics. - The unique gameplay for each of 9 races. Playing the Inquisition is very different, than playing orks. - The cost and squad/support caps of all units now depend on their power so a squad of terminators will be much more expensive than the squad of tactical marines. But it may be much more effective... - Low tiers are now has extremely important, because you will need a strong economics to step into tier2 or tier3. - A lot of new models, some of those were made especially for this mod. The mod is still in beta and has some placeholders (like chaos Hellbrute or tau Riptide). Stay tuned for new patches and releases.

Description

This version doesn't include many new units or heavy balancing changes, but small touches here and there improving the GiFR experience.

Preview
Fix2 for GiFRb1
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Ungolyant
Ungolyant - - 21 comments

Thanks a lot for this fix. I know some Tau players that will now like playinf with this mod !

Some bug with the Tau units :
Riptide
- the icon become pink when equiped with a melta
- no shooting animation when firing with the melta
(i havn't tried with the plasma weapon)
- delay of 1-2 sec when the unit is ordered to move

Commander
- animation still bug when deploying his snare trap

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